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If more than one creature stack waits, slowest will have to act first. Wait command makes the troop wait until all the rest of the troops finished their actions. Defend command skips the current action but gives troop 20% bonus to their total defence until the next action. It's very important to use Wait and Defend commands properly in combat. But if you know that battle will take long, destroy it first because some shooters can only shoot for 8 or 12 turns without it. When you're about to attack a castle, divide Cyclops into as many equal stacks as possible - you will be able to bring the walls and towers down in a matter of few turns!Īmmo Cart seems so harmless on the battlefield. Anyway, as you can see on secondary skills page, Ballista is almost useless to heroes with low attack ratings.ĭon't forget Arch Angels' abbility to Resurrect once per combat - you can often have a battle with no causualities if you divide Arch Angels into few stacks. Then Ballista does a shot and doesn't kill it of course, but the enemy is un-blinded and can run away. Your Ballista can be really annoying: enemy has the last troop and you blinded it so that it can't run away. Fortress heroes are weak in seige attack though. Wyren's poison will weaken your units and you don't want Chaos Hydras to suddenly appear in the middle of your crowd of units. Mighty Gorgon's gaze is deadly even to the most powerful Archangels. Basilisks can barricade the holes in the town walls by turning your troops to stone.
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While your units are stuck in the moat, Dragonflies make it across the field in a blink of an eye and do a bit of biting on your shooters and war machines. If your army is not twice as powerful as defender's, you are risking! Fortress has 2-hex wide moat, garrison's attack and defence is increased by 2 and the most important - creatures have some great special abbilities to slow and weaken the enemy. Think very well before attacking well-built Fortress town. This means sometimes get experience over gold and always visit the skill raising structures.Ĭredits: Jeffrey Hilton (3 tips), Wyvern (1 tip). Not to mention Magellan's Maps can uncover much of the Map on some maps.Īlways buy a spell book ASAP just a few weak spells can save you in combat.īuild build build your heroes! One really good hero can win the game even with weak creatures. There is always lots of flotsum, survivors and chests to be had. Put a hero in the water as fast as possible. It carries all the fresh troops to rebuild the main army after a big battle. Sometimes it's a good idea to have a smaller reserve army behind your main hero. Well, that's all the secondary skills you can determine for sure. If he can position his troops or you can't position your troops while you got tactics means he's got Tactics. If his maximum spell points almount is higher than his Knowledge X 10, he's got Intellegence. You cannot determine magic school secondary skills on magic plains where all spells are cast at expert level. Casting a weakening/stats-improving spell on all troops means expert level for sure. Identify at which level he casts his spells. If an offensive spell does some extra damage (it says that in the bottom of the screen), he's got Sorcery. If First Aid Tent takes time before it heals, he's got First Aid skill. If Catapult takes time before it shoots or if it does two shots per turn, he's got Ballistics. If Ballista takes time before it shoots, if it does double damage or if it does two shots per turn, he's got Artillery skill. Here's how you can identify enemy hero's secondary skills: Knowing your enemy is very important in multiplayer. 3 fast units and some spells give your scout hero an advantage over other scout heroes.Īrtillery skill is useful for one more reason: when you have control over your Ballista, you can run away on Ballista's turn!Īlways learn at least one magic school secondary skill to any good hero, even if he/she is a might hero, expert Shield or Curse or Haste or Bless would help a lot. Dividing units in 3 stacks gives your scout hero 90% chance to be able to retreat. Fast units are making hero move further each turn. Buy a SpellBook for this hero if he hasn't got one. Slot1 - Dragonfly, Slot2 - Dragonfly, Slot3 - Dragonfly. Recruit a hero (gold/resource producing speciality is best for scout heroes to make them even more useful to your kingdom), take all troops off him and give him 3 of your fastest units (speed 11 or higher is the best). They are especially important in the beginning of the game.
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Scout Heroes are needed to explore and collect undefended resources.